Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function. Since 2010s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). Sale of tokens in volumes worth over 20ETH is currently open with a discount on the project website.An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Jointly, these factors would impact token exchange rate once the crowdsale is complete. The project investment policy and economics presuppose constant LC volume diminution along with the growth of the transaction volumes and number of players. Lordmancer II offers LC cryptocurrency token for in-game buying and selling, along with trading on different cryptocurrency exchanges and conversion into fiat money.
In Q1 2018 the game will be available for South-East Asia, in Q2 2018 for Latin and South America and by end of 2018 for the North America and Europe. At the beginning of the 2018 the game will be reviewed completely and presented in its final version. Shaban Shaame, the founder of Spells of Genesis is with our team as an adviser which confirms the verity of our development” says Anton Telitsyn co-founder and CEO of Lordmancer II project.Īctive Games will follow a four-phase plan for a staged release of Lordmancer II. First step is already completed by the soft launch of the game in Russia. Our reference point is project Spells of Genesis with its token price growth 23 times for two years. “ We are confident that Lordmancer’s open economy would be a success as with investors so with players willing to earn. Lordmancer’s advisors are Shaban Shaame, founder & CEO of EverdreamSoft, a pioneer in in-game blockchain integration with Spells of Genesis and BitCrystals economy, giving players true ownership of their digital game assets Peter Van Dyke, a long-time veteran of the industry with nearly a decade of experience in designing, developing, publishing, and managing games in the US and South Korea and Dmitry Sutormin, a prominent Russian angel investor in IT and telecom spheres with a vast experience and a few successful multi-million exits.Ī maximum of 13,000,000 LCs will be sold during the main ICO, the price will be scaled from $0.1 to $0.125 depending the date and investment amount.
MMORPG 2017 RELEASES SERIAL
The project was founded by Anton Telitsyn (CEO), а software developer with 8 years’ experience, MBA graduate and a team leader in a number of hi-tech startups and Ilya Mikov, a serial entrepreneur with 18 years of startup experience in software and telecom. Token sale was scheduled for Octobut the team decided to postpone it due to upcoming Ethereum hard fork to evade post-fork glitches and increased Ethereum price volatility as well as to double-check the security of the smart contract. Within three years of development the project attracted $200,000 worth investment from private investors and $45,000 by winning the Global Top Round startup contest. This will result in ever decreasing amount of LCs being available on the market, which in turn will push the price of remaining LCs even higher. With each trade ‘paid’ by LCs, the game will burn a fraction of the tokens involved. Earned LCs could be easily sold for other cryptocurrencies like Bitcoin or Ethereum at a crypto exchange. Lordmancer II encourages its players to develop characters, “farm” valuable weapons and artifacts in the game and sell them to other players, earning Lord Coins (LCs) in the process.
MMORPG 2017 RELEASES FOR ANDROID
Lordmancer II is a MMORPG for Android and iOS phones and tablets already soft launched in Russia on Android. Presale phase of the project has already finished within 5 days with the distribution of 2,000,000 tokens. Through the whole crowdsale campaign project team aims to sell the maximum of 13,000,000 project tokens for the price $0.1 – $0.125 depending on the date and sum of purchase. 17 October 2017 – Lordmancer II, MMORPG for mobile devices with cryptocurrency-based economy announces the start of a token sale campaign at 07 November 2017.